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FightBack iOS Game Review

The first thing that caught my attention with FightBack was that when I started it up, I was greeted by the logo for one of my favorite developers: Ninja Theory.  Immediately I remembered my time spent playing AAA games from this prolific developer, most famous for the recent DmC: Devil May Cry as well as Heavenly Sword and Enslaved: Odyssey To The West. All of which are some of my favorite games from the last generation of consoles. Sadly the polish of those aforementioned games is not present in FightBack.

 

Looking good so far...

Looking good so far…

 

The game is Ninja Theory’s homage to classic sidescrolling beat ‘em ups and 80′s action movies all-in-one, and it’s aesthetic is one of the only things the developer nearly nailed. Visually, with FightBack you are getting something that is attempting to emulate the neon drenched styling of games like Double Dragon, and Far Cry 3 Blood Dragon. In this case it feels forced, an afterthought, a visual design slapped on top of shallow monotonous gameplay in a vain attempt to market it to the masses. The gameplay of FightBack is strictly limited to tapping and swiping which almost always initially result in you punching the air, since you have no control of your character’s movement apart from throwing punches and kicks. This results in simply tapping the left and right sides of the screen juggling your efforts to fight off hordes of enemies with little effort or care in similar hallways devoid of personality. There are upgrades that you can, of course, buy for in-game or real world currency via in-app purchases but ultimately there is no point. The game has many levels to fight through but there are no nuances in gameplay to keep any of them interesting after more than a few minutes.

The story, what little is presented, is about your character looking like a greased up Duke Nukem, in a quest to save a girl. On his journey he is joined by a former Captian friend and… honestly who cares. Any attempts to care would be almost immediately halted by the game’s vapid soulless story. You are given nearly nothing to work with in FightBack either story or gameplay-wise.

 

You're going to be punching at thin air, a lot.

You’re going to be punching at thin air, a lot.

 

FightBack is a remarkably shallow monotonous attempt at a game with little to nothing going for it, that also acts as a record low point for this otherwise prolific developer. Avoid it at any cost.