Why Did They Add That? 10 Terrible Game Features

Why Did They Add That? 10 Terrible Game Features

Every game has parts that some people like, and others hate. But there are a couple of features in games that not a single person is happy with. They might be frustrating, annoying, or just don’t add anything. Here is a list of 10 things that developers should have just left out.

 

10. Halo Announcements

No one can deny that Halo’s multiplayer is fun but the game would almost be more fun if it was on mute. “Gained the lead, Tied the lead, Lost the Lead, Double Kill, Gained the Lead.” That commentators voice constantly ringing in my ear could have been easily replaced by a little font telling me I’m winning in the corner. The audio commentary would even be helpful if he wasn’t commenting on every action going on in the game. Sorry Halo voice, but I got that double kill two deaths ago, you’re still just catching up.

 

9. Collectibles

I completed the main quest, I’ve done every side quest, unlocked every weapon and found every follower. Why does it say I’ve completed only 50% of the game? So many games have collectibles hidden throughout their levels that players are expected to go out and find. Whether it’s gathering flags or shooting pigeons, these collectibles usually only give players an achievement. This waste of time has found its way into too many titles to name and doesn’t add anything to the game play. Who actually goes around trying to find them all?

 

8. Trading to Evolve Pokémon

How does trading a Pokémon with your friend make it evolve? I’m sure developers thought this was a ground breaking idea, but when it was implemented it turned out to be just a hassle. You need two Gameboys, two versions of Pokémon, and a cord to connect them. It probably was just a money making technique for Nintendo, which would explain why some of the coolest Pokémon like Alakazam and Gengar only evolve this way. Plus, now that I’m in College, it’s embarrassing to ask my roommate to borrow his Gameboy to trade Pokémon.

 

7. Mini-Games in Red Dead Redemption

Red Dead Redemption has so many cool things to do. Horse races, hunting, finding treasure, killing bandits, starting duels…. And then it has the mini-games. Sorry Rockstar, but I don’t feel like wasting my time playing five fingers and horseshoes when there are innocent civilians to rob. Poker and Blackjack would be fun if I could win more than $100. And virtual arm wrestling? Who would ever want to do that? Why are you going to limit my outfits because I don’t want to waste my time with games I wouldn’t play in real life?

 

6. Death Streaks in Call of Duty

Since when did games reward losers? In Call of Duty: Modern Warfare 2 and 3 the multiplayer tried to balance things out by giving people rewards if they died enough times in a row. I understand the idea, and it could make the game fun, but the perks were way too over powered. Why should I be punished for getting a kill streak by a dead guy who can’t get any kills strapped with C4?

 

5. Grand Theft Auto Social Features

This feature could have been awesome if it actually worked. But unfortunately, the phone and internet were nothing but annoying. Trying to make a functioning virtual internet is one of those projects that’s just too hard to actually do. It was Rockstar’s idea of getting players engrossed in the game. The only thing more pointless than the internet in GTA IV is getting a phone call in the middle of a chase from Roman saying, “Hey cousin, let’s go bowling!”

 

4. Alcohol

This is another feature that has found its way into numerous games. Alcohol makes your screen unrealistically blurred and confusing. How does having my virtual character drink translate into my entertainment? It doesn’t. It makes me fall down and crash my car. Developers, stop making in-game booze and send the next copy of your game out with a bottle of Jameson.

Now that is a video game feature I’d go crazy over.

 

3. Cut Scenes You Can’t Skip

Cinematic breaks can be a powerful tool for developers when used right. They add story and flair that couldn’t be added with the player in control. However, as a gamer I should have the right to skip it if I want to. Especially if I am replaying the game for a second time and know exactly what’s going to happen in the cut scene even before it plays. This is a feature that can ruin the excitement of gaming and destroy any chances for replay value.  I’m looking at you L.A. Noire.

 

2. Tingle from Zelda

Specifically, his appearance in the Wind Waker is what set players off on Tingle. The annoying little bodied big nosed green creep has to be one of the worst additions to a game ever. He charges players outrageous fees to decipher their maps and gives players one of the most useless items ever made. The Tingle Tuner itself is a terrible feature that somehow tried to get people to play their GBA on their Gamecube. All I can do is shake my head at Tingle and wonder what Nintendo was thinking when they added him.

 

1. Skyrim’s Wood Cutting

Skyrim’s wood cutting is the worst feature in one of the best games. Bethesda wanted to “immerse players in the daily life on Skyrim’s citizens.” But I don’t want to spend time in a video game doing every day activities when there are dragons to fight and adventures to be had. The repetitiveness of chopping wood at least gives you planks to sell, but the saw mill? You move some logs around and get no benefit out of it. Couldn’t developers spend more time fixing bugs and adding content instead of making an interactive saw mill? That’s why this tops the list as the most useless and terrible game feature.

About Travis F.

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Travis Freese writes only about the important things in life. Philosophy, culture, opinion, and video games. Want to chat? Drop me an e-mail at: tfreese@leviathyn.com

118 comments
sethrawls
sethrawls

Just saying, In red dead, the minigames get you money. Sometimes I want to keep my honor high and NOT kill then loot civilians. Sometimes theyre required for certain outfits. And for Skyrim, woodcutting is good for making arrows, bolts, and improving bows and the grindstone. And for cut scenes you cant skip, sometimes they dont want you to skip it because it says something super important you CANT miss. And for the Collectible part... Really.. Seriously.. Many gamers love this feature, including myself. You can sell them, use them for crafting, so much more. Sometimes to get them you have to go through trials of killing or parkour, which proves to be fun. I couldnt believe you put Collectibles.. And for the Halo announcements.. I couldn't agree more, I wish they had subtitles on the side instead of that gruff voice yelling shit.

DiegoJavierNogueraRico
DiegoJavierNogueraRico

1. Skyrim’s Wood Cutting
Not sure if you're stupid or haven't played the game at all. You don't have to do this at all in the game.

MichaelAxline
MichaelAxline

I'd have to include [at number 1 no less] is the stupid interactive cut scenes. Especially when you aren't aware (we're looking at you new Tom Raider game!)
You are engrossed in a cutscene when there's a quick flash telling you to press a button, then you die. I spend more damn time watching for that "Push the button! Push it or you die! Push it!!!" than I do the cutscene, and I can't enjoy the bloody thing.

So you have the "Unskippable cutscene" with the addition of not being able to watch it, with the addition of having to repeat it over and over and over.

lolsparta4
lolsparta4

how about minecraft's exp system?

sabin1981
sabin1981

Wait, what?  They're not "Halo Announcers" it was originally from Unreal Tournament and Quake 3.

Linkk
Linkk like.author.displayName like.author.displayName 2 Like

What about automatic savepoints before unskippable cutscene before a hard endboss?

Ranterbach
Ranterbach like.author.displayName like.author.displayName 2 Like

Man, every article I read on this site is worse than the last. Leviathyn, you're trying too hard. If you don't have any real content, just don't post anything. I'd rather see you post nothing than more of this crap. 

Peter Plank
Peter Plank like.author.displayName 1 Like

the only one I agree is the Cutscenes since one has no control over it. the other ones, if you don't like them, just ignore them. Like the social part of GTA IV I just ignore their calls, it is not like I wouldn't be able to play and enjoy the other features if I didn't want to go bowling with roman.

AnnMariePatterson
AnnMariePatterson

@Peter Plank The reason why stuff like the collectibles with their respective achievements bother me personally, is because I've been gaming long enough to feel like they've been added at the expense of actual content in some games.  I mean with some types of games they were actually added content and that's cool.  Not my thing but like you said, I can skip it.  But with certain types of RPGs and games that I would say feel similar to an RPG (because of deep plot arcs and the like), well if you've been gaming longer than 15 years you know that the deeper elements of these games have been often dropped in favor of adding yet one more round of collectibles or one more achievement.  It feels like it's adding a forced replay value that's cheaper than what USED to be found in such games.

iluth79
iluth79 like.author.displayName 1 Like

I'm puzzled about why you hate Skyrim's woodcutting so much.  If you don't like woodcutting, don't use it.  I dont like magic, so guess what, I don't use it.

Additionally the feature isn't even useless.  I use woodcutting to get wood so I can make arrows.  I also use the mill to get lumber to build my houses. So yeah.

AnnMariePatterson
AnnMariePatterson

The collectables and the unskippable cutscenes, god yes absolutely.  I will never understand the point of grinding for achievements that don't give me anything other than e-peen.  At least some of the achievements in Mass effect gave me in game character benefits. 

AaronFritsch
AaronFritsch

Crysis 3's seemingly nonexistent lame excuse for a storyline. Boss fights with glowing spots. There is so much wrong with games right now its hard to want to play anything new because every time a new game comes out there is this uncanny fear that something somewhere within the game is going to be so flawed that it makes you wonder who actually made this game and how much time did they actually spend making it. 

AaronFritsch
AaronFritsch

Button mashing to kill bosses. Everything "New" added to Halo 4. (New = LAZY)

johnqjay
johnqjay

Theres a reason for the wood cutting now. Its for logs in Hearthfire. But the original point is correct. Upon release it was useless.

Artistic_Evolution
Artistic_Evolution

Pretty much every case has been argued except for one: the social aspects of trade-evolution pokemon. The reason Creature Inc has released tow copies of the same game for over a decade is to force people to be social  to share, and that great things can be accomplished through team work. I would bet that you would have been negative towards shared (non-split) screen multi-player, "I don't want to be confined to the view of this guy next to me. Who needs this teamwork forced on them?"

JohnMarcoAguilera
JohnMarcoAguilera

I disagree with everything you just said except for the COD part. (MW3 only.) MW2 Deathstreaks are balanced. The MW3 killsteaks and deathstreaks are overpowered, the Stealth Bomber is too overpowered.

Cryloc
Cryloc

I disagree about almost every point, get your act together. Why not do research into actual statistics rather then make a list of your personal opinion?

LuluLiota
LuluLiota

Note: Not everybody who plays games is old enough to drink. When kids see alcohol in games its like: WOW Booooze! Hmmm I wonder what would happen if I drank 60 bottles.

 

They do it and see their character throw up. It's a classic moment. It's hilarious, and its fun. Yeah, its not literally the act of putting alcohol into your system, yet its not going to get you drunk, but then again not everything virtual should have the same effect as in real life. Duuurp. You don't run around with a gun and shoot people in real life do you? But its still fun virtually right? Point and case.

 

Seriously.

 

joewebbuk
joewebbuk

the wood chopping in Skyrim is one of the "sandbox" behaviours that the NPCs do, and which players can, incidentally; like sitting in a chair in Fallout 3. It's not designed specifically for something super fun for players to do...

AdamOlney
AdamOlney

Don't like it? Then don't play it. Simple. There now that's another 5 minutes of my life I'm not getting back.

PetaGselmann
PetaGselmann

skyrims wood cutting YES! my first playthrough, right at the beginning i found the sawmill and decided to earn some coin, so spent aaaaaaaaaaaaaaaaaaages chopping wood, then all of a sudden 2 random bandits came and murdered me mid-chop. lost all that wood and a good quarter of my own lifetime.

Ninjaguy
Ninjaguy

You do understand that skyrim is an rpg and should have some features other than killing dragons? Also Alcohol adds that customization thing and it's fun, especially in wow where it causes you to go a little right or left like a real drunk and adds a .hic... or a shh in your chat. Now death streaks mean someone can keep up when things get messy and not just the guy who got the lead in the beggining wins. Collectibles are to give you something to do after you finish storyline and DAMN YES I would collect them even for no reward at all. And seriously pokemon? They made the trade-evolve so you cannot just get all pokemon in a week all by yourself and back when they were new and there was no website to gve all secrets and information away it was a nice surprise to see you haunter or machoke evolve out of a suddden. So basicly you just came here to say everything that annoys. Also i think that you really wanna get all the collectibles and all the pokemon with trade or not, but ou are too lazy and you wanna make yourself believe it's the game's mistake.

TacticalTimbo
TacticalTimbo like.author.displayName like.author.displayName 2 Like

I actually liked the retarded commentator voice in Halo; used to ape it and terrorise my bro with it...he go so annoyed lol!

Anemology
Anemology

Don't you dare bad mouth tingle!

DanielHarkin
DanielHarkin like.author.displayName 1 Like

I didn't realise the handicapped wrote articles on livefyre.

bouzane
bouzane like.author.displayName like.author.displayName like.author.displayName 3 Like

Was Halo your first shooter? The announcer has been around at least since Unreal Tournament.

Blazorazor
Blazorazor like.author.displayName like.author.displayName like.author.displayName 3 Like

Whoever wrote this article is clearly  fucking retarded. I don't know about you but I would sell my first born son to have the Halo announcer narrate everything I do for the rest of my life.

stewedyeti
stewedyeti like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

This article should have been titled "10 Reasons the Author of this Article Will Never Have a Job in Game Design"

TonyShannon
TonyShannon like.author.displayName like.author.displayName 2 Like

I disagree about the Red Dead mini-games.Also, Hearthfire in Skyrim's DLC gave lumber a very specific purpose, although the lumber mill itself remains useless. 

 

Otherwise, spot on.

jsullivan2112
jsullivan2112 like.author.displayName like.author.displayName like.author.displayName 3 Like

Alcohol was actually given a practical use in Bioshock, provided you used the Boozehound Gene Tonic.

SilentXero
SilentXero

@jsullivan2112 

Normally I'm drinking alcohol anyway when I'm playing so the screen actually looks pretty clear.


modelcircle
modelcircle

I find that these days games have too many cut scenes

JohnThompson1
JohnThompson1 like.author.displayName like.author.displayName like.author.displayName 3 Like

This post is ridiculous to the highest degree. No one is fucking forcing you to use these in game features. They are there to add balance and lore to the games to create a sense of realism. Without some of these game features, some games would be lifeless and boring. I for one enjoy playing the red dead mini games, and collecting items in assassins creed etcetera... As for skyrim....MODS allow me to customise the game the way i want it to be. Your opinions suck.

PabloRodriguez
PabloRodriguez like.author.displayName like.author.displayName 2 Like

 @JohnThompson1 Excuse me, but how are unskippable cutscenes, Halo announcements, trading to evolve Pokemon or Death Streaks not forced?

ArielVonNosgoth
ArielVonNosgoth like.author.displayName 1 Like

How about the on-rails shooter section on the Angelic Beast in Darksiders?

JaredJeffers
JaredJeffers

Travis F., this is the last article of yours that I will ever read, and I am considering leaving the website as well. Bethesda already developed the animations for NPC sawmill owners/operators to use their sawmills, why not unlock them for the player character to add a little immersion? It's not a bad feature, it's something that they didn't have to put in, but let us do anyway.

wezlay92
wezlay92 like.author.displayName like.author.displayName like.author.displayName 3 Like

Okay Skyrim Wood cutting as number one? You dont have to cut the wood if you want, and if you do its generally to get a little extra Gold? And i love how you can cut wood and what not in skyrim, makes it more realistic and gives the character more choice. I have played many characters of skyrim where i have not used the saw mill once because its not on a have to do basis, than i have made characters where all i have done is Farm and cut wood. Makes the game much better and doesnt force the player to be in combat 24/7 to make Gold. after all it is a fucking RPG you Twat.

AnyaNoneya
AnyaNoneya

 @wezlay92 Agree completely but I would like to point out that you can also make arrows now. Not having to waste money on arrows was a big happy moment for my archer.

MewMew34
MewMew34

 @AnyaNoneya  @wezlay92 Is making arrows an official thing now? My roommate has a mod for it, but we only have the base game and Hearthfire. No Dawnguard or Dragonborn yet.  Though, I've never needed to worry about arrows.  I pick up more than enough from enemies as I play that I don't have to worry, even when it comes to higher powered arrows like glass or Ebony.

TomMetcalfe
TomMetcalfe like.author.displayName 1 Like

if you dont like these features then you dont have to use them they're not compulsory to use in-game

Gaystradamus
Gaystradamus like.author.displayName 1 Like

out of all the good list they have, this one is a freaking shame, its just one of the rights complaining about things they don't have to do in games

Gaystradamus
Gaystradamus like.author.displayName 1 Like

do they not get that YOU DON'T HAVE TO CHOP WOOD, you don't HAVE to do anything in skyrim, the chose is yours 

AdamMidderigh
AdamMidderigh like.author.displayName like.author.displayName like.author.displayName 3 Like

minigames from red dead redemption.... are they fucking high? the minigames were fantastic, i often go back to red dead just for the atmospheric yet simple poker and liars dice

Kairon156
Kairon156

the wood cutting early game is a good way to make money. I'm disappointed you left out my all time hateful game feature and that's forced tutorials. I've plaid hundreds of "insert game type here" I don't need to know how to click on that icon and move it over there, I've done it countless times in other similar games before.I do agree with giving bad players overpowered skills. it's just not how the real world works and is a very bad game feature.

Storm_Worm5364
Storm_Worm5364 like.author.displayName like.author.displayName 2 Like

This article is the worst article I've ever read!Some collectibles are awesome (for example: the bottles in the Sly Cooper games) if you don't want to collect them, DON'T COLLECT THEM!Mini-games in RDR, if you don't want to play them, DON'T PLAY THEM you don't need the oputfits too beat the game and every sidequestAnd the person who wrote this article must be a fucking douchebag! "Couldn’t developers spend more time fixing bugs and adding content instead of making an interactive saw mill?"That's was rude as fuck!!!! 

JaredJeffers
JaredJeffers

 @Storm_Worm5364 I agree. The devs at Bethesda made the sawmills for the NPCs. They didn't have to throw in the interactive bit, but they did anyway to give us little more immersion. This guy is a filthy douchebag who shouldn't be allowed to touch anything but mainstream first-person shooters, because it's obvious that's all he likes.

 

Hey Travis, go get your Cock of Doody 19: Black Ops 7 and $300 worth of map packs and get the hell of this website. You shame it.

Kairon156
Kairon156

 @Storm_Worm5364 I agree. and he missed what I would consider just as annoying as cut scenes you can't skip. I posted it in my comment after yours.I'm not a huge fan of collectibles but if I'm bored while playing a game than I adventure around looking for them tell I want to go back to the main quest.

SilentXero
SilentXero

@Kairon156 @Storm_Worm5364 

Agreed! As long as the collectibles (hard to find ones anyway) don't interfere with the final out come of the game, I see no reason to hate it. Some people, such as myself, enjoy trying to find every piece or treasure (Zelda,Uncharted,Mass Effect,G.O.W,GE.O.W.). If  I couldn't finish the game because I missed something way back, yeah, then I'd be pissed, but that'd be the only reason.

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