Assassin’s Creed 3′s Creative Director Accuses Game Journalists of “Subtle Racism”

Assassin’s Creed 3′s Creative Director Accuses Game Journalists of “Subtle Racism”

Alex Hutchinson, Assassin’s Creed 3′s creative director, has accused game journalists of “subtle racism” and a bias towards Japanese titles in an interview with CVG.

“I think there’s a subtle racism in the business, especially on the journalists’ side, where Japanese developers are forgiven for doing what they do. I think it’s condescending to do this,” Hutchinson said.

“Just think about how many Japanese games are released where their stories are literally gibberish. Literally gibberish. There’s no way you could write it with a straight face, and the journalists say ‘oh it is brilliant.’

“Then Gears of War comes out and apparently it’s the worst written narrative in a game ever. I’ll take Gears of War over Bayonetta any time. It’s patronising to say, ‘oh those Japanese stories, they don’t really mean what they’re doing,” he concluded.

The obvious retort would be that gameplay takes precedence over plot though Assassin’s Creed 2 is, in this journalist’s opinion, the best game in the series because of its story even if Brotherhood and Revelations have better gameplay.

Ultimately we all have different tastes in games and narrative.

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cassidee
cassidee

The issue here is that Japanese storytelling is so different from Western storytelling due to cultural differences. We like much more direct, conflict/resolution-based stories, whereas they tend to dwell on more vague, indirect storytelling with an emphasis on metaphor and innuendo.

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