Retro Thursday: Mega Man 2

Welcome to retro Thursday, Leviathyn’s spotlight on retro gaming. Join us as we take a stroll down memory lane and pay homage to our roots by highlighting the classics of yesteryear.

Thursday, April 26th:

Mega Man 2

Argued to be the best game in the Mega Man franchise, Mega Man 2 introduced everything that makes the adventures of the blue bomber so great. As usual, it’s up to our robot hero to save the day and stop Dr. Wily by defeating his 8 evil robots with unique abilities and less-than inspired names. Ranging from Bubble Man to Heat Man, each boss had their own set of strengths and weaknesses, and upon defeat, Mega Man was able to harness their powers to use as his own, from Flash Man’s time-stopping ability to Metal Man’s destructive metal blades.

Surprisingly, the original Mega Man was not as big a success on the NES as its sequels. Because of this, creator Keiji Inafune took a gamble by bringing Mega Man back, adding in new features that made the game a hit back in 1989. Improved visuals, weapon changes, boss weaknesses, and an goofy, yet fun story made the game a fore runner in the NES market, and a save password and selectable difficulty modes outside of Japan offered players options in their overall experience.

Set in the year 200X, when genius doctors are obsessed with combating each other via super robots, Mega Man 2 took the original idea of Mega Man and made it into something great. With great music, fun platforming/shooter crossover gameplay, sharp 8-bit graphics, and a bash-your-face-against-the-wall difficulty level typical of NES games in that period, its obvious why Mega Man 2 is a classic not just in the NES era, but in gaming history.




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