Creative Director of First Two Assassin’s Creed Games Back at Ubisoft

Creative Director of First Two Assassin’s Creed Games Back at Ubisoft

Out of all the sales that happened during THQ’s bankruptcy auction that led to various developers finding new homes, one of the more interesting purchases was Ubisoft buying THQ Montreal, which Patrice Desilets was a part of.  Desilets actually left Ubisoft in 2010 and found a home at THQ Montreal until the bankruptcy blew the whole company up.  It was initially unclear on whether Desliets would join Ubisoft in an official capacity at the time, but today it was been confirmed that he is returning to Ubisoft.

A Ubisoft representative spoke of the acquisition, saying:

We are very pleased to welcome Patrice to Ubisoft again and anticipate that this renewed partnership will produce new ideas and high-quality titles for Ubisoft’s customers.

In an ironic twist of fate, Patrice Desilets is back at the company he left in 2010.

Ubisoft also bought the two projects that THQ Montreal was working on, 1666 and Underdog.  It’s probably safe to assume that Desilets will continue to work on these games, but with Ubisoft being such a huge company, I’m sure he’ll have his hand on many different projects.

Although Desilets is most known his work on Assassin’s Creed, it’s probably safe to assume that he won’t have a huge impact on the upcoming Assassin’s Creed IV: Black Flag.  Black Flag is coming out this year and is most likely too far into development to have any major changes.

I’m confident in saying that this news can only lead to good things for Ubisoft.  Desilets was the creative director behind the first two Assassin’s Creed games, and I am adamant in my stance that Assassin’s Creed II remains the best game in the franchise.  Only when Desilets was still the creative director behind the Assassin’s Creed series was there a two year development period between games.  Since Desilet’s departure in 2010, it has been annual entries, starting with Assassin’s Creed: Brotherhood.  And pumping out annual sequels seems to always lead to negative outcomes.  Just look at Tony Hawk and Guitar Hero.

(Source – GameSpot)

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