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	<title>todd harris</title>
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	<description>The Gamer&#039;s Chronicle</description>
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		<title>PAX AUS 2014 &#8211; Todd Harris &#038; The Future of SMITE</title>
		<link>https://leviathyn.com/80657/pax-aus-2014-todd-harris-future-smite/</link>
		
		<dc:creator><![CDATA[Fergus Halliday]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 14:47:21 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[hi rez]]></category>
		<category><![CDATA[moba]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX AUS]]></category>
		<category><![CDATA[pax aus 2014]]></category>
		<category><![CDATA[smite]]></category>
		<category><![CDATA[todd harris]]></category>
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					<description><![CDATA[<p>MOBAS are big players in the gaming world of 2014 and while a lot of critics see the genre as one that Riot and Valve have gotten locked down between them, developer Hi-Rez has pushed forward with their own take on the genre, SMITE to growing success. I caught up with Todd Howard, co-founder of Hi-Rez and lead designer on the game during PAX AUS 2014. Read on for my full interview. </p>
<p>The post <a rel="nofollow" href="https://leviathyn.com/80657/pax-aus-2014-todd-harris-future-smite/">PAX AUS 2014 &#8211; Todd Harris &#038; The Future of SMITE</a> appeared first on <a rel="nofollow" href="https://leviathyn.com">Leviathyn</a>.</p>
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