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	<description>The Gamer&#039;s Chronicle</description>
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		<title>Tales From The Game Shelf: No More Heroes</title>
		<link>https://leviathyn.com/69734/tales-game-shelf-heroes/</link>
		
		<dc:creator><![CDATA[Patrick Lowe]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 21:30:24 +0000</pubDate>
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		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Opinion]]></category>
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		<category><![CDATA[Wii]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[no more heroes]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[tales from the game shelf]]></category>
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					<description><![CDATA[<p>No More Heroes doesn't have the richest plot, but the way it plays on the player's expectations is unlike many other games. This article celebrates the power of No More Heroes to subvert expectations, and how the game builds to climaxes it can't possibly promise, yet somehow snatches them out from under the gamer's nose despite that.</p>
<p>The post <a rel="nofollow" href="https://leviathyn.com/69734/tales-game-shelf-heroes/">Tales From The Game Shelf: No More Heroes</a> appeared first on <a rel="nofollow" href="https://leviathyn.com">Leviathyn</a>.</p>
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